61
|
-
|
E-learning or blended learning?
|
-
mujain maryam
-
Pute ardian
|
declined |
62
|
Vol. 1 No. 2, 2023
|
Using Gamification To Increase E-Learning Engagement
|
-
Sri Watini
-
Widhy Setyowati
|
published |
63
|
-
|
The effect of COVID-19 on medical education: perceptions of long-distance learning among our students
|
|
declined |
64
|
Vol. 1 No. 2, 2023
|
Business Modeling Innovation Using Artificial Intelligence Technology
|
-
Riya Widayanti
-
Lista Meria
|
published |
65
|
-
|
A Service Marketing Perspective on Gamification
|
|
declined |
66
|
Vol. 1 No. 2, 2023
|
Evidence from SMA Students' Performance on the Impact of Physics Education Technology (PhET) Simulations
|
-
Oscar Jayanagara
-
Chandra Lukita
|
published |
67
|
-
|
Method for inductive learning based on graph sampling
|
-
Rismawati Widya
-
Galih Darmawan
|
declined |
68
|
-
|
State-of-the-art Power Grid Cybersecurity
|
|
declined |
69
|
-
|
Research of a new learning management system for Indonesia secondary schools will help students develop their critical thinking abilities.
|
-
Girinzio Iqbal Desam
-
Ahmad Ramadan
|
declined |
70
|
Vol. 1 No. 2, 2023
|
IMPROVE CRITICAL THINKING STUDENTS IN INDONESIA FOR NEW LEARNING MANAGEMENT SYSTEM
|
-
Iqbal Desam Girinzio
-
Ahmad Ramadan
-
Dimas Bagus Saputra
-
Gadis Mustika
-
Sulistio
|
published |