31
|
Vol. 1 No. 1, 2022
|
Virtual Reality's Impacts on Learning Results in 5.0 Education : a Meta-Analysis
|
-
Faiqotuzzulfa Faiqotuzzulfa
-
Putra Samudra Arif
|
published |
32
|
-
|
Application of Multiply Regression Linear Model and New Technology Method in Estimating Learning and Education ofStudents
|
|
declined |
33
|
-
|
Bringing Full-Featured Mobile Phone Interaction Into Virtual Reality
|
|
declined |
34
|
-
|
Capturing The Complexity Of Gamification Elements: A Holistic Approach For Analysing Existing And Deriving Novel Gamification Designs
|
|
declined |
35
|
Vol. 1 No. 1, 2022
|
Using Highchart to Implement Business Intelligence on Attendance Assessment System based on YII Framework
|
|
published |
36
|
Vol. 1 No. 1, 2022
|
Education and Technology Management Policies and Practices in Madarasah
|
-
wahyuningsih
-
Nadia Nur Azizah
-
Tatik Mariyanti
|
published |
37
|
-
|
Defining Distance Learning and Distance Education
|
|
declined |
38
|
-
|
Development of Virtual Reality Automotive Lab for Training in Engineering Students
|
|
declined |
39
|
Vol. 1 No. 1, 2022
|
Students' Opinions of the Use of Quipper School as an Online Learning Platform for Teaching English
|
-
Ramadhona Nova
-
Ananda Alifia Putri
-
Dewi Sri Surya Wuisan
|
published |
40
|
-
|
Digital technology and the culture of teachingand learning in higher education
|
|
declined |