1
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-
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Scientific Methods in Computer Science
|
|
declined |
2
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Vol. 1 No. 1, 2022
|
Implementation of Business Intelligence Using Highchart on Attendance Assessment System based on YII Framework
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-
Fakhrezzy Muhammad
-
Ageng Setiani Rafika
|
declined |
3
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Vol. 1 No. 1, 2022
|
Learning Gamification in Early Childhood Education
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|
declined |
4
|
Vol. 1 No. 1, 2022
|
The Impact Of Gamification on IDU (ILearning Instruction) In Expanding Understudy Learning Inspiration
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-
Sampoerna Sulthan Taqi
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Sudaryono
-
Ruli Supriati
|
declined |
5
|
Vol. 1 No. 1, 2022
|
EFFECTS OF VIRTUAL REALITY ON LEARNING OUTCOMES IN 5.0 EDUCATION _ A META-ANALYSIS
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-
Yusuf Maulana
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Suwarto
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Marviola Hardini
-
Giandari Maulani
-
M Yusuf Effendy
|
declined |
6
|
-
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VIRTUAL REALITY APPLICATIONS IN EDUCATION
|
-
Hasanah Ananda Uswatun
-
Desy Apriani
-
Adam Faturahman
|
declined |
7
|
-
|
The Impact of Gamification on IDU (ILearning Instruction) in Expanding Understudy Learning Inspiration
|
-
Sampoerna Sulthan Taqi
-
Sudaryono
-
Ruli Supriati
|
declined |
8
|
-
|
Education and Technology Management Policies and Practices in Madarasah
|
-
wahyuningsih wahyuningsih
-
Faiqotuzzulfa
|
declined |
9
|
-
|
"Student preference towards the utilization of Edmodo as a learning platform to develop responsible learning environments" study
|
-
wahyuningsih wahyuningsih
-
asih nur halimah
|
declined |
10
|
-
|
TUAL REALITY APPLICATIONS IN EDUCATION
|
-
Hasanah Ananda Uswatun
-
Desy Apriani
-
Adam Faturahman
|
declined |